Moto GP 09/10 - Tracks

Studio:
Monumental Games

Publisher:
Capcom

Platform
Xbox 360, PS3

Role:
Lead Artist (Manchester)

THE huge scale of the racetracks required the generation of a lot of assets, and keeping the project moving required a fair amount of admin. This included daily scrums with the art team and regular communication with the project leads and producer in Nottingham.

The tracks started off as a couple of splines supplied by the design team showing the outer rails of the track. Bezier patches would be used to surface the track and then fill out the rest of the terrain. This would then be collapsed to polygons and then mapped with some very sophisticated custom shaders.

The track artists drew up specifications and reference for the buildings around the track. The Monumental Studio in Pune India did a great job building and texturing these assets.

Lead Tech Artist Lyndon Brooke added final polish with tuning of the lighting and atmospherics, and the generation of the lighting maps.

The animating flags were a feature I worked hard to make sure was included. I think they look pretty cool for sprites, especially the huge ones on Motegi.

Mazda Raceway - Laguna Seca

Assignment:
Patch modelling
Polygon modelling
Texture creation
Texture mapping
Custom shader set-up
Object specification
Object placement
INI file scripting

Schedule:
40 days over several passes

Data Budget:
"As many polygons and textures as you want as long as it fits in 90mb and renders in at 60fps"

I MADE a contribution to a number of tracks for Moto but I really tried to make this one mine. It’s such an iconic location and has a distinctive character with the desert landscape and the California light. It's difficult to take ownership of such a large asset, especially on a game with schedule as tough as this one, but with the exception of some shared objects and a few buildings I took the major share of the work.

Its a shame I couldn't get a shot with some of my bikes and riders but the teams I worked on were in the 125 class and due to Californian environmental regulations 2 stroke engines are not allowed to run at Laguna.

Moto GP Screenshot - Laguna Seca

First Straight

Moto GP Screenshot - Laguna Seca

Looking towards
the paddock

Moto GP Screenshot - Laguna Seca

Looking back towards
the starting line

Moto GP Screenshot - Laguna Seca

Under the footbridge

Moto GP Screenshot - Laguna Seca

Looking towards the marketplace

Moto GP Screenshot - Laguna Seca

Andretti Hairpin

Moto GP Screenshot - Laguna Seca

Andretti Hairpin

Moto GP Screenshot - Laguna Seca

Looking towards turn 4

Moto GP Screenshot - Laguna Seca

Turn 4

Moto GP Screenshot - Laguna Seca

Looking towards turn 4

Moto GP Screenshot - Laguna Seca

Turn 6

Moto GP Screenshot - Laguna Seca

Turn 8 - The Corkscrew

Moto GP Screenshot - Laguna Seca

Rainey Curve

Moto GP Screenshot - Laguna Seca

Looking back at the Corkscrew

Moto GP Screenshot - Laguna Seca

The finish line