Moto GP 09/10 - Helmets
Monumental Games
Publisher:
Capcom
Platform
Xbox 360, PS3
Role:
Lead Artist (Manchester)
The reference provided was excellent; Dorner provided full access to the teams and Lead Artist Harvey’s years of experience with MotoGP meant he was on first name terms with a lot of the riders. Previously the artists stitched the photographs together to create a texture, but mapping a more-or-less spherical object from a bunch of stills is no mean task. Especially when despite best efforts the super shiny helmets are full of reflections and highlights.
So the decision was taken to (gulp!) re-draw the whole lot. We adopted a projection mapping technique, which would essentially automate the spherical mapping part of the process, leaving the artists free to concentrate on the art. Superior results were obtained with no schedule implications and minimal stress.
The images here are just for demonstration. I've put the high resolution images generated by the export process and put them on the models used for the projection mapping, the final textures would have been crunched down to 256 * 128 for the game.
The helmet texturing was split across a number of artists; These are the ones which I tackled, mostly for the 125 class riders.
The rider model was built by Lead Character Artist Merlyn Lear. You can check out some of his fantastic work here: MerlynLear.com
Helmet Texture - Scott Redding
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Sergio Gadea
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Dominique Aegerter
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Luca Vitali
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Bradley Smith
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Joan Olive
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Julian Simon
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Pol Espargaro
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Sandro Cortese
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Randy Krummenacher
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1
Helmet Texture - Esteve Rabat
Texturing
Schedule:
2 Days
Data Budget:
256*128 DXT1