I have worked as a graphic artist in many areas including print and exhibition design but since
1995 my main focus has been as a video game artist. During this time I've been involved in just
about every area of game art. In recent years I've generally been leading teams;
managing data, schedules and people on licensed products and
original titles.
Whilst in the industry I've had experience of working in numerous genres and all major formats
and have contributed to several chart topping triple A titles. I've designed and built environments from
motels and bars, to caves, castles and spaceships. I've scripted camera systems, drawn fonts
and laid-out interfaces.
I've created lighting and particles: fire, gore and fog. I've authored plots,
scripted dialogue and written pitch docs. I've recruited staff and briefed teams; worked across
multiple platforms multiple sites and even multiple countries.
I still get a buzz from shoving some polys around and building a whole new world from scratch.
When I started off pushing pixels around in Dpaint I had no idea what was coming: Max, Xbox, Ds,
Zbrush, PS3…
I can't wait to see what’s next.